Biped - features and specification 

The Ready Rig - Biped 2.2 is a powerful, fast to setup and easy to use MEL based rigging system for Maya with flexible Module system. Working on this release took over eight months, all this effort was spent to make the tool more stable and usable. Ready Rig - Biped is created by considering non technical artists. For the brilliant and amazing student and artists. Rig created with it, is a combination of highly compatible, used and featured techniques presented by all the amazing and talented Technical artist in the industry. Which can shoot 98% of the technical issue with the character animation. And which is 100% production proof and tested in almost all the standard conditions.

MEL-powered


 

Features
  • Simple, smooth and fast spine setup with the combination of Forward & Inverse Kinematics.
  • Controllable and editable spine stretch along with editable volume preservation.
  • Realistic behavior of Neck along with controllable and editable neck stretch & volume preservation.
  • Dynamic parenting / isolation for the neck in Translation space and Orientation Space.
  • Non-roll arms for realistic arm behavior with Forward & Inverse Kinematics.
  • Anti twist controller for shoot all the twisting issues.
  • Bendy limbs for cartoony exaggeration.
  • Normal segmented arms if required.
  • Auto Elbow with No-Flip solution for the arms.
  • Arm stretch with separate limb stretch control parameters,
    for maintaining your character in pose in any situation.
  • Elbow lock control for more and efficient performance while acting/playing your character.
  • Re-pose able elbow for improving your character anatomy in animation shots.
  • Isolation for Forward kinematics controllers.
  • Enhanced Auto clavicle to get best out of your character behavior naturally.
  • Seamless snapping between Forward & Inverse Kinematics.
  • Enhanced forward kinematics fingers with regularly usable presets, with advance wrist behavior.
  • Advance foot roll with enhanced controllers.
  • Forward & Inverse Kinematics.
  • Bendy limbs for cartoony exaggeration.
  • Normal segmented legs if required.
  • Auto Knee with No-Flip solution for the Legs.
  • Leg stretch with separate limb stretch control parameters,
    for maintaining your character in pose in any situation.
  • Knee lock control for more and efficient performance while acting/playing your character.
  • Re-pose able knee for improving your character anatomy in animation shots.
  • Character GUI workes with multiple character and references.

Support
  • Forum based support.
  • Complete - Detailed about one hour video tutorials.
  • Immediate bug fixation. 
  • Highly concentrated for improvements and performance.
  • User aid updates on request.

Specification
  • Works with Maya 2008 and above.
  • Purely written in MEL with modularity.
  • Plug and play.
  • Required Maya install.
Hope you enjoy the article and experience !

Personal Non Commercial


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